A downloadable game

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GLAIVE v2 is a rules toolkit for running old-school fantasy RPGs by Scott Wegener

Glaive combines what I love about both old-school and modern D&D: Minimalistic rules and interesting player character mechanics. 

  • TALENTS. Talents distill modern D&D class abilities and features down to their essence and rehashes them through an old-school lens. 

    Glaive PC starts play with 2 talents and maxes out with 6 talents at 5th Level. There are no "dead" levels. 

  • CLASSLESS. Talents are presented ala carte by archetype (Barbarian, Cleric, Wizard, etc.) but players are not restricted in what Talent list they can choose from. Players can build a classic Fighter by only selecting Talents associated with that archetype, or build a Barbarian-Bard-Warlock if they like.
  • DIEGETIC GROWTH. Character growth beyond the Talent system is intended to be diegetic in nature. Form a warband, organize merchant caravans, build a wizard's sanctum. 
  • OLD-SCHOOL COMPATIBLE. The power level and play assumptions of Glaive are 100% compatible with old-school and OSR/NSR adventure modules. 
  • MONSTERS. Glaive is compatible with your favorite old-school monster books. Glaive does not contain a bestiary. Glaive does contain a Monster Masher section for making common fantasy monsters unique and adding interest to low-level bosses.


Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

GLAIVE_v2.pdf 7 MB
GLAIVE_v2_Spreads.pdf 7 MB
Glaive_Character_Sheet.png 1.9 MB
Glaive_Character_Sheet 2.png 1.1 MB

Community Copies

Support this game at or above a special price point to receive something exclusive.

Community Copies

Free copies for those who need them. Feel free to grab one!

Development log

Comments

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Is there another way of paying for the game, unfortunately paypal doesnt work for me?

Not that I know of :(

I just added a bunch of community copies if you want to grab one.

With pleasure, thanks a lot!

May i ask: What is the difference between this and RELIC? Is there a version you prefer, or consider the definitive version?

GLAIVE is a classless system. RELIC uses class templates to build characters.

really just depends which style of play you like better. GLAIVE is probably a bit more polished than RELIC at this point since I tinker with it more

(+1)

Heya! Very interested in this game. Any chance for more community copies? I'm from Argentina where our cost of living is relatively low so 5.00 USD take an important chunk of my salary :(

(+1)

Just added some more!

Already owned it, bought it again, I’m a fan.  Waiting for a possible return to podcasting for the Lonely Adventurer.

Why did you buy it again!?!  :D

I really hope to start the podcast back up. It will be late Sept before I can really think about it though

(+4)

Hello. Is there any difference to the one published under tesladyne?

(+3)

No, it's the same game. I was running into issues generating download keys from the other account, so I've reposted it here. 

If you backed the home Kickstarter, or purchased GLAIVE from Tesladyne you will receive a key (once Itch approves my mass email request) so that you get notified of any updates

Hi there! Has that mass email gone out yet? I just want to make sure it didn’t wind up in my spam folder.

(I previously purchased the GLAIVEv2 (tesladyne) version.)

(+1)

You should have gotten an email via Kickstarter with a new download key (from this page) that allows you to add GLAIVE v2 to your library.

(1 edit)

Oh! I didn’t back the Kickstarter, I purchased GLAIVE from the Tesladyne account here on Itch: https://tesladyne.itch.io/glaive

(Sorry, I may have misunderstood. :D)

(+1)

Oh, haha!

The Kickstarter folks were having trouble adding the game to their libraries - thus the need for download keys for them.

I update the files on both pages though, so any changes get added to both and (I believe) Itch sends out a little notice.