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GLAIVE v2 is a rules toolkit for running old-school fantasy RPGs by Scott Wegener

Glaive combines what I love about old-school and modern D&D: Minimalistic rules and interesting player character mechanics. 

  • TALENTS. Talents distill modern D&D class abilities and features down to their essence and rehash them through an old-school lens. 

    Glaive PC starts play with 2 talents and maxes out with 6 Talents at 5th Level. There are no "dead" levels. 

  • CLASSLESS. Talents are presented ala carte by archetype (Barbarian, Cleric, Wizard, etc.), but players are not restricted in what Talent list they can choose from. Players can build a classic Fighter by only selecting Talents associated with that archetype or create a Barbarian-Thief-Warlock if they like.
  • COMPETENT.  PCs are not quite the feckless dirtbags you pay at lower levels in old-school D&D. They begin play a bit more robust and with a few more options. After that, their growth is a bit more lateral. It's less like a “zero-to-hero” level progression. It would be more accurate to describe PC progression as an apprentice becoming a journeyman, and eventually a master of their craft. You are the Ghostbusters, not the Avengers.
  • DIEGETIC GROWTH. Character growth beyond the Talent system is intended to be diegetic. Form a warband, organize merchant caravans, or build a wizard's sanctum. Gain power in the game world.
  • OLD-SCHOOL COMPATIBLE. Glaive's power level and gameplay assumptions are compatible with old-school and OSR/NSR adventure modules.  When in doubt, add an extra goblin or two to an encounter.
  • MONSTERS. Glaive is compatible with your favorite old-school monster books. Glaive does not contain a bestiary of its own - though as I stat out specific creatures for my home game I do add them to the FELL CREATURES & Vomitous Foes pdf.

    Glaive does contain a Monster Masher section for making common fantasy monsters unique and creating interesting low-level bosses using other OSR/NSR bestiaries.


Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Glaive_Character_Sheet.png 1.9 MB
Glaive_Character_Sheet 2.png 1.1 MB
GLAIVE_v2.2_PAGES.pdf 6.9 MB
GLAIVE_v2.2_SPREADS.pdf 6.9 MB

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Community Copies

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Development log

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Comments

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Is there a discord for this game?

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Not specifically, but I am pretty active on the NSR Cauldron discord: https://discord.gg/fyzmU7N2NV

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Have you considered creating a dedicated discord?  It's a great game. 

Thank you. I haven't considered it. Maybe I will

I did the thing

https://discord.gg/rg5zheSMQB

Nice

Hi, is the bit about Wis being used for ranged attacks on Page 8 (under "PLAYING THE GAME") just a typo? I see more references to using Dex for it than Wis but the bit about Wis comes up earlier in the book.

(+2)

WIS is used for ranged attacks.

I've been trying to hunt down the typos and will update the pdf in a few weeks.

Sorry for the confusion!

Is it me, or do the links for GLAIVE_v2.pdf and GLAIVE_v2_Spreads.pdf go to the same file ('spreads'). Is there no 'pages' file anymore?

They go to differently named files, but they're both spread format for me.

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oh no 😬. My bad

I will fix that this weekend

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oh no 😬. My bad


I will fix that this weekend

thank you for bringing it to my attention!

Sure thing! Great game, thanks for that.

Bringing the conversation over here. Not sure if the publicly posted link got clicked before I was able to?

Whatever happened to Relic?

It still exists for anyone who downloaded it. I just didn't want to compete with myself having Glaive and Relic up on my Itch page :)

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A lot of what I learned about design doing Relic is in Glaive (translated into a slightly different system). 

Thats fair, i really like the ideas in it and i still have it downloaded so its not a huge deal. Glaives looking really cool too.

Is there another way of paying for the game, unfortunately paypal doesnt work for me?

Not that I know of :(

I just added a bunch of community copies if you want to grab one.

With pleasure, thanks a lot!

May i ask: What is the difference between this and RELIC? Is there a version you prefer, or consider the definitive version?

GLAIVE is a classless system. RELIC uses class templates to build characters.

really just depends which style of play you like better. GLAIVE is probably a bit more polished than RELIC at this point since I tinker with it more

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Heya! Very interested in this game. Any chance for more community copies? I'm from Argentina where our cost of living is relatively low so 5.00 USD take an important chunk of my salary :(

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Just added some more!

Already owned it, bought it again, I’m a fan.  Waiting for a possible return to podcasting for the Lonely Adventurer.

Why did you buy it again!?!  :D

I really hope to start the podcast back up. It will be late Sept before I can really think about it though

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Hello. Is there any difference to the one published under tesladyne?

(+3)

No, it's the same game. I was running into issues generating download keys from the other account, so I've reposted it here. 

If you backed the home Kickstarter, or purchased GLAIVE from Tesladyne you will receive a key (once Itch approves my mass email request) so that you get notified of any updates

Hi there! Has that mass email gone out yet? I just want to make sure it didn’t wind up in my spam folder.

(I previously purchased the GLAIVEv2 (tesladyne) version.)

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You should have gotten an email via Kickstarter with a new download key (from this page) that allows you to add GLAIVE v2 to your library.

(1 edit)

Oh! I didn’t back the Kickstarter, I purchased GLAIVE from the Tesladyne account here on Itch: https://tesladyne.itch.io/glaive

(Sorry, I may have misunderstood. :D)

(+1)

Oh, haha!

The Kickstarter folks were having trouble adding the game to their libraries - thus the need for download keys for them.

I update the files on both pages though, so any changes get added to both and (I believe) Itch sends out a little notice.